Amethyst #3
Recap
After being shunned by every royal house of Gemworld, Princess Amethyst finds a friend in the kingdom of Aquamarine, famed for its courageous navigators! Unfortunately, the lady of the house offers help only in the form of Prince Maxixe, whose duties as Amethyst’s guide are complicated by the fact that he. Hates. Her. Guts.
Review
Overall, this third installment feels like “Amy discovers that the world is not exactly how she saw it as a child” again but less surrounded by development, even if the worldbuilding is beautiful and compelling (like that whole kind-of-renegade free zone town they stop by, or the kind-of-announced chilling dark twist at the end of the issue), and the art is one of the most precious things you’re gonna find (even if I prefer Reeder’s more pastel-like and kinder coloring), with just amazing double pages and particularly stellar lettering and visual signaling. But, except Amy telling her fears, all characters feel two-dimensional and they don’t grow as organically as in the first two issues. There’s a lot to hope for the future of Amethyst, but this is not the issue to get into it, and I hope with time it shines better within its companions.
Final Thoughts
Overall, this was a passing issue in the middle of a captivating story, but by itself not telling much and with some lacks in characterization and plot holes that make us want to place it with later issues to see where the story goes.
Amethyst #3: Every Gem Happens Too Much
- Writing - 3/103/10
- Storyline - 5/105/10
- Art - 9/109/10
- Color - 7.5/107.5/10
- Cover Art - 7.5/107.5/10