Flash Gordon #0
Recap
A NEW ERA OF FLASH! Bestselling writer Dan Abnett and veteran artist Manuel Garcia blast off into new worlds!
Flash Gordon has always been a maverick, on the football field and in the stars. But when he’s offered a job training the next generation of explorers, he’ll end up fighting for top gun! A “quick trip” around Neptune’s moons with Flash’s cadets turns into a deadly alien hunt – and one of the new recruits thinks they can save the day without the dusty instructor.
Introducing a new supporting cast – enemies and allies alike – and setting the stage for a swashbuckling new story, Flash Gordon #0 is a can’t-miss!
Review
Space adventurer Flash Gordon returns to Earth to find that a new status quo has taken hold in his absence. His brand of heroing is relegated to the past. Flash Gordon #0 is largely a reset issue, ideal for new readers. A brief recap appears early in the issue, catching up new and old readers alike on events from the series’ previous issues. As this issue goes on, though, that backstory proves largely irrelevant.
Gordon is, in some ways, a stand-in for the audience here. He is behind the eight ball early in Flash Gordon #0 when he takes a job as an instructor–he isn’t up to date on the most current methods and technologies. As the students explain to Gordon how things work now, the reader is likewise informed. The new cast is introduced in this same way as they are the ones who provide the necessary information. Later, when Gordon leads the mission to Neptune, the reverse of this dynamic happens as Gordon educates his students on how to behave on real missions.
These various story beats also service Gordon’s character development. At the same time that he’s being celebrated for his past efforts (a Time magazine cover, no less), he is being rendered irrelevant. Later it’s revealed that contrary to everyone’s expectations, Gordon has a superior code in combat than anyone expects.
Abnett does a good job throughout Flash Gordon #0 of combining story advancement and character development. It’s a good use of the space within a one shot issue to pack in as much information as possible.
The level of detail Garcia gives to Gordon’s face makes him a gruff character. Small lines and broader shading define the character’s cheekbones and jawline. Garcia frequently adds lines to the side of Flash’s eyes and above on his forehead, suggesting a slightly greater age, especially compared to his students. This Flash Gordon looks like he’s seen things.
Other characters, though–especially female ones–have much fewer lines on their faces, if any at all. De la Cruz adds a kind of shine to the coloring on some of these other characters as well. It is a further emphasis on the age difference between Flash and everyone else.
Garcia’s attention to detail isn’t limited just to characters (and especially Gordon). Settings and backgrounds never get lost, whether in wider action or closeups. Part of this is also helped along by De la Cruz’s coloring. Her choices are very responsive to implied light sources which create levels of depth to all of Garcia’s settings. They’re further amplified when characters are set against them.
Final Thoughts
Flash Gordon #0 is one of those ideal jumping on points that practically demands a look from new readers. It is easy to understand with its quickly and successfully developed universe and characters. The art is engaging, and Abnett’s writing promises rich stories.
Flash Gordon #0: All Aboard
- Writing - 8/108/10
- Storyline - 7.5/107.5/10
- Art - 7.5/107.5/10
- Color - 7.5/107.5/10
- Cover Art - 6.5/106.5/10
