Starcadia Quest #1
Recap
This issue introduces us to the Starcadia world. We follow Starkid and Digits, two kids who are bored with their lives and want to be running goods and missions for the Arcadian Cargo Conglomerate.
Review
To the comic reading audience, this is the first time we’re experiencing these characters and their universe. From the research I’ve done, this was a board game before the comic but I’m not sure how much background you got with the characters.
I had a few problems with this issue. Writer James Roberts doesn’t do the best job of introducing the reader to the characters or the Starcadia universe. Although he supplies us with lots of action, I think it’s a little too much action when the time would be better spent with some slower pacing and more direct dialogue. Yes, I get the point that Starkid hates his life, but it doesn’t do me much good when I don’t know just what that life is. That combined with a lot of dialogue we don’t need, make the story a little messy. Honestly, if you asked me what happened this issue, I’m not sure that I could tell you,
Artist Aurelio Mazzara’s style is very hyperactive anime, in theory, it should work for this book, but for some reason it doesn’t. I’m not sure if it’s the art or the coloring but things just seem to run together, making things look blurred and confusing, I think if he cleaned up his style a little, maybe concentrated a little less on the backgrounds, I’d be singing a different tune.
Final Thoughts
This book has potential, and so do these creators, I firmly believe that they can do better than this, and I challenge them to do so. But this offering fell pretty flat for me,
Starcadia Quest #1 Happy Birthday, Starkid
- Writing - 3/103/10
- Storyline - 4/104/10
- Art - 5/105/10
- Color - 6/106/10
- Cover Art - 4/104/10