Supergirl #1

Recap
THE MAIDEN OF MIGHT RETURNS! IN A NEW SERIES WRITTEN AND ILLUSTRATED BY SOPHIE CAMPBELL!
Kara Zor-El has been a key member of the Super-Family in Metropolis, but what happens when she strikes out on her own? Follow Kara as she returns to her roots in Midvale... home of Supergirl! But how could this be?! Our hero has not been back in years, and the protector of that town has been saving the day for weeks. Can Supergirl stop the impostor before they steal her fresh start and life? Celebrated writer/artist Sophie Campbell (Teenage Mutant Ninja Turtles, Wet Moon) makes her mark on the DC Universe with this thrilling debut issue! Plus a new costume designed by bestselling cover artist Stanley 'Artgerm' Lau!
Review
In recent years, there’s been a trend of major tonal shifts in big-name titles, aiming to pull in readers from outside the traditional comics mold. Supergirl #1 by Sophie Campbell goes all in on that idea, bringing the character back to her Silver Age roots with a voice and visual style that leans heavily into young adult graphic novel territory—more so than anything we’ve seen in her recent runs, most of which never quite moved past her late-’90s rebirth. While this pivot might push some readers away, there’s something to be said for Campbell’s approach. It’s not just appealing—it’s executed with authenticity and care by a creator who knows her way around both young adult and action comics.
Silver Age tropes are the main tool Campbell uses to reintroduce Kara to today’s DC landscape. It’s light, it’s fluffy, and the return of long-lost devices like thought bubbles really sells the bright, classic tone they’re aiming for. Sure, the story doesn’t tap into the emotional complexity the title usually leans on, but it does tell a story that feels uniquely Kara. In its own little bubble, it’s solid—definitely the kind of thing that would stand out on a Scholastic shelf. However, in the ever-evolving, increasingly mature weekly comics market, Supergirl #1 does feel out of place.
That said, there’s not a ton to say about the story just yet. Most of the issue is spent setting up Kara’s new status quo in the town of Midvale. It’s an interesting premise, but we dive straight into a “fake Supergirl” plot that, while full of potential, doesn’t offer enough hooks to make this trope-heavy opening feel especially fresh. The potential side characters in this setting also see very little charm, but we do spend a substantial amount of time with Kara and her inner thoughts.
While very different than recent interpretations, Campbell’s voice for Kara is still well-realized and strong. She reads noticeably younger than she has in years, shifting from the rough-and-tumble older sister of the Superfamily to someone with more of a teenage vibe. Campbell’s art sells that shift well—it’s easily the standout aspect of this debut issue. The visual style nails the tone, and the colors seal the deal. Tomra Bonvillain’s work walks a fine line, blending the flat pop of the Silver Age with the lighting sensibilities of modern comics.
Final Thoughts
Supergirl #1 feels designed for an audience different than your regularly scheduled Wednesday Warriors, but that does not hold it back from being a good time. Campbell's blending of modern comic book mechanics and Silver Age concepts leaves the book sitting in a strange, yet compelling place.
Supergirl #1: The Maidens of Midvale
- Writing - 6/106/10
- Storyline - 5/105/10
- Art - 7.5/107.5/10
- Color - 8/108/10
- Cover Art - 5/105/10