Kara Zor-El wakes up and finds herself in the grasp of Harry Hokum, an expatriate American and current ruler of the Citadel, a fascist star empire. Hokum has helped himself to some of Kara’s DNA, and while Kara knows exactly who he is, she’s playing dumb for the moment, hoping the ploy will end up in her favor. Hokum wants to know why Kara is so far from home – most superhero types seem to stick near Earth, after all, and Kara’s response is to tell him that she’s on a secret mission. When he asks for more information, she merely spits in his face. Hokum finds the move to be a savage one, but then tastes her saliva, since it has some blood in it, and he wonders if maybe there are curative effects to her blood. Kara asks Splyce – who really needs to return her name to the 90s and find something new – and asks her why she’s working for Hokum before calling her pathetic. Splyce may not be allowed to kill Kara, but she’s still allowed to hurt her, and does so by blasting her with a solar blast, not realizing that the solar energy from the blast would be enough to give Kara some much needed power. Kara holds on to that power for now and is dragged away and thrown into a cell.
Out in space, Coluan archaeologist Z’ndr Kol and Krypto the Superdog are trying to figure out a way to save Kara, though part of Kol kind of hopes that Kara will somehow be able to free herself so that they can get on their merry way. He’s not good with conflict, it turns out, but before they can come to any sort of conclusion, their ship is boarded by some hooded figures. A holographic message from Lord Gandelo pops up – either Kol and Krypto can come peacefully with his men and they can have safe passage, or disobey, and he cannot be held responsible for their fates.
Soon, Hokum’s transport ship arrives on Labor Planet Slifor-V, where Kara is deposited in a cell with a bunch of other aliens. They’re badly treated and underfed, and it definitely seems like a job for Supergirl to save them. Using up some of the solar energy gleaned from Splyce – Kara has about two hours of power in her – she breaks off the cuffs covering her hands and wrists and gets ready to get everyone out of their predicament.
While a couple of security guards are attacked by some unseen saviors, Hokum talks to one of his people, and it turns out that he wants to use Kara’s DNA to create an army of Kryptonian clones – using Kryptonian cloning technology – so that he can finally take down the rebels and the Omega Man.
Meanwhile, back on Slifor-V, Kara stages an escape and runs into – yep – the aforementioned Omega Men. They of course team up, after Primus quickly and telepathically fills Kara in on what they’re doing there – and during their fight the Omega Men find three of their long-lost friends, who the Citadel has been using as a power source. Unfortunately, before they can take further action, they find themselves surrounded by the Citadel’s army and Splyce, who orders the army to kill everyone but Supergirl.
While the past few issues of Supergirl have been a quick-moving joy, sending Kara out into the universe to gain answers on what really happened to Krypton, this issue seems to have stalled the action somewhat. It’s always good seeing the Omega Men – they’re a fantastic team with a lot of potential – and having them team-up with Kara is a good move. She definitely could use the back-up, being outnumbered as she is, and seeing Kara make more friends and connections in the greater DCU is never a bad thing. It’s definitely something the series has focused on since its relaunch, first with the Green Lanterns and now with the Omega Men, and it’s something I hope to see continue. For a character whose earliest origins had her being Superman’s secret weapon, it’s nice to see her step into a more centralized, connected role in the world, and be written with the sort of respect she deserves. Kara here is written as an intelligent, resourceful young woman – smart enough to trick Splyce into imbuing her with some much-needed power, wise enough not to use that power right away. She’s not the brash, angry young thing she’s been written as in the past, and it serves the character and her growth very well.
Cloning Kara is an interesting plot point to explore, though with everything that Kara has on her agenda, one wonders how far this plot is going to go. It’s unlikely that she’ll get a full-time clone kid sister of her own, the way that Kon has been to Kal, and this couldn’t possibly be a way to give her another Bizarrogirl type character because this time the villain is using Kryptonian cloning technology, not a lesser, Terran version. Wherever it goes, it’ll be fun seeing what happens next.
Kevin Maguire returns for art duties this issue, and honestly, everything good that could possibly said about Maguire has been said in the past, multiple times. He is uniquely suited to drawing alien life forms in a way that no other comics artist is, and it’s such a great talent to have when dealing with as many different aliens as there are in this book. Plus his Kara is great – though he’s drawn various itierations of Supergirl and Power Girl in the past, this volume of Supergirl might be his best work in regards to that character.
This issue takes a little bit of a detour from the crux of Kara's mission, but you still get some beautiful art and some well-written Supergirl, which is well worth a read.
Supergirl #26: Omega Team-Up
- Writing - 7/107/10
- Storyline - 6/106/10
- Art - 8/108/10
- Color - 8/108/10
- Cover Art - 8/108/10
User Review( votes)